Darknet/YOLO v3.0-149-gb11c9d5
Object Detection Framework
 
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connected_layer.hpp File Reference
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Functions

void backward_connected_layer (Darknet::Layer &l, Darknet::NetworkState state)
 
void backward_connected_layer_gpu (Darknet::Layer &l, Darknet::NetworkState state)
 
void denormalize_connected_layer (Darknet::Layer &l)
 
void forward_connected_layer (Darknet::Layer &l, Darknet::NetworkState state)
 
void forward_connected_layer_gpu (Darknet::Layer &l, Darknet::NetworkState state)
 
size_t get_connected_workspace_size (const Darknet::Layer &l)
 
Darknet::Layer make_connected_layer (int batch, int steps, int inputs, int outputs, ACTIVATION activation, int batch_normalize)
 
void pull_connected_layer (Darknet::Layer &l)
 
void push_connected_layer (Darknet::Layer &l)
 
void statistics_connected_layer (Darknet::Layer &l)
 
void update_connected_layer (Darknet::Layer &l, int batch, float learning_rate, float momentum, float decay)
 
void update_connected_layer_gpu (Darknet::Layer &l, int batch, float learning_rate, float momentum, float decay, float loss_scale)
 

Function Documentation

◆ backward_connected_layer()

void backward_connected_layer ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ backward_connected_layer_gpu()

void backward_connected_layer_gpu ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ denormalize_connected_layer()

void denormalize_connected_layer ( Darknet::Layer l)
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◆ forward_connected_layer()

void forward_connected_layer ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ forward_connected_layer_gpu()

void forward_connected_layer_gpu ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ get_connected_workspace_size()

size_t get_connected_workspace_size ( const Darknet::Layer l)
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◆ make_connected_layer()

Darknet::Layer make_connected_layer ( int  batch,
int  steps,
int  inputs,
int  outputs,
ACTIVATION  activation,
int  batch_normalize 
)
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◆ pull_connected_layer()

void pull_connected_layer ( Darknet::Layer l)
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◆ push_connected_layer()

void push_connected_layer ( Darknet::Layer l)
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◆ statistics_connected_layer()

void statistics_connected_layer ( Darknet::Layer l)
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◆ update_connected_layer()

void update_connected_layer ( Darknet::Layer l,
int  batch,
float  learning_rate,
float  momentum,
float  decay 
)
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◆ update_connected_layer_gpu()

void update_connected_layer_gpu ( Darknet::Layer l,
int  batch,
float  learning_rate,
float  momentum,
float  decay,
float  loss_scale 
)
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