Darknet/YOLO v3.0-149-gb11c9d5
Object Detection Framework
 
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shortcut_layer.hpp File Reference
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Functions

void backward_shortcut_layer (Darknet::Layer &l, Darknet::NetworkState state)
 
void backward_shortcut_layer_gpu (Darknet::Layer &l, Darknet::NetworkState state)
 
void forward_shortcut_layer (Darknet::Layer &l, Darknet::NetworkState state)
 
void forward_shortcut_layer_gpu (Darknet::Layer &l, Darknet::NetworkState state)
 
Darknet::Layer make_shortcut_layer (int batch, int n, int *input_layers, int *input_sizes, int w, int h, int c, float **layers_output, float **layers_delta, float **layers_output_gpu, float **layers_delta_gpu, WEIGHTS_TYPE_T weights_type, WEIGHTS_NORMALIZATION_T weights_normalization, ACTIVATION activation, int train)
 
void pull_shortcut_layer (Darknet::Layer &l)
 
void push_shortcut_layer (Darknet::Layer &l)
 
void resize_shortcut_layer (Darknet::Layer *l, int w, int h, Darknet::Network *net)
 
void update_shortcut_layer (Darknet::Layer &l, int batch, float learning_rate_init, float momentum, float decay)
 
void update_shortcut_layer_gpu (Darknet::Layer &l, int batch, float learning_rate_init, float momentum, float decay, float loss_scale)
 

Function Documentation

◆ backward_shortcut_layer()

void backward_shortcut_layer ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ backward_shortcut_layer_gpu()

void backward_shortcut_layer_gpu ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ forward_shortcut_layer()

void forward_shortcut_layer ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ forward_shortcut_layer_gpu()

void forward_shortcut_layer_gpu ( Darknet::Layer l,
Darknet::NetworkState  state 
)
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◆ make_shortcut_layer()

Darknet::Layer make_shortcut_layer ( int  batch,
int  n,
int *  input_layers,
int *  input_sizes,
int  w,
int  h,
int  c,
float **  layers_output,
float **  layers_delta,
float **  layers_output_gpu,
float **  layers_delta_gpu,
WEIGHTS_TYPE_T  weights_type,
WEIGHTS_NORMALIZATION_T  weights_normalization,
ACTIVATION  activation,
int  train 
)
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◆ pull_shortcut_layer()

void pull_shortcut_layer ( Darknet::Layer l)
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◆ push_shortcut_layer()

void push_shortcut_layer ( Darknet::Layer l)
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◆ resize_shortcut_layer()

void resize_shortcut_layer ( Darknet::Layer l,
int  w,
int  h,
Darknet::Network net 
)
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◆ update_shortcut_layer()

void update_shortcut_layer ( Darknet::Layer l,
int  batch,
float  learning_rate_init,
float  momentum,
float  decay 
)
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◆ update_shortcut_layer_gpu()

void update_shortcut_layer_gpu ( Darknet::Layer l,
int  batch,
float  learning_rate_init,
float  momentum,
float  decay,
float  loss_scale 
)
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